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QUEST FOR INFAMY PRELUDE SERIES
And, of course, we were influenced by The Quest For Glory series of games – their approach to fantasy, with epic stories and a touch of zany humor definitely inspired our game.” The level of comedy, adventure and action in those games is unmatched.
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“Sam and Max Hit the Road and The Secret of Monkey Island are two of the greatest and most subversive adventure games in history. Wondering whether Quest for Infamy is inspired by any of those “older gems” in particular? “Oh, absolutely,” Alexander answers. Older brothers, sisters, parents… they’re turning the younger kids on to these and they’re eating them up voraciously.”
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“The younger generation, sometimes being burned out on everything that is thrust at them with an intensity that rivals a rabid raccoon, have begun to discover these older gems through word of mouth. But the resurging appeal of adventure games isn’t limited to those who lived through the heyday of Sierra and LucasArts. “Gamers are getting older – and as much as many of us love these new games that graphically go to places we only dreamed of once – we still love these games we grew up with, and it’s fun to play “new” games that remind us of what we loved growing up,” he explains. When asked whether classic adventure games are making a comeback in the hearts and minds of gamers, his answer is an enthusiastic “Absolutely!”
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“The game is a throwback to old adventure games, where you had a huge story unfolding, and it was your job to find the clues, items, and people to help you solve the mystery.” Alexander believes that staying true to the roots of adventure games will be one of Quest for Infamy’s main appeals. We also have danger, mythology, and nail-biting sequences to keep you on your toes.” With over 60 NPCs, all with dialogue guaranteed to make you chuckle.
QUEST FOR INFAMY PRELUDE FULL
“It’s full of old school logic and item puzzles – and it has a great supporting cast of characters. “Quest for Infamy is different because we made it we’re a pretty awesome bunch of people,” he says jokingly, before turning to what he thinks really makes the game special. Whichever path you choose, you’ll need to lie, cheat, and steal your way through the story to arrive at one of Quest for Infamy’s multiple endings.īut according to Alexander, the anti-hero stars aren’t the only thing that makes this game unique. The game has three character classes to choose from: the stealth-based Rogue, strength-based Brigand, and magic-based Sorcerer. If the game’s title didn’t tip you off, the protagonists of Quest for Infamy aren’t your traditional heroes. “You’ve got a few days in town to unravel a mystery, deal with the local sheriff, make some loot, win some friends and fans with infamous deeds, and get home in time for supper.” So what exactly is Quest for Infamy? “This is the kind of game you always wanted to play as a kid, but your parents probably wouldn’t let you,” Alexander explains. Although it’s been a long road from idea to reality for Infamous Quests, the team is confident that their “retro role-playing adventure game with attitude” is well on its way. But despite the challenge of living up to those names, Infamous Quests’ writer, director, and co-producer Steven Alexander is pretty optimistic about the old-school inspired point-and-click adventure game’s prospects. When an indie developer called Infamous Quests sets out to make a game called Quest for Infamy, well…the bar is set pretty high.
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